//==============================================================================
// ajax older_anim.txt
// Fixed the heroglow (death and flail)~WarriorMario
//==============================================================================

//==============================================================================
define SunLight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon Sunlight
      }
   }
}


//==============================================================================
define GroundGlow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon GroundGlow
      }
   }
}


//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}

//==============================================================================
define soul
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul
      }
   }
}

//==============================================================================
define soulaurora
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Aurora
      }
   }
}

//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Heaven Light
      }
   }
}

//==============================================================================
define soulbirth
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Birth
      }
   }
}

//==============================================================================
define mortalDeath
{
   set hotspot
   {
      version
      {
         Visual Hero G Ajax_deathA
      }
   }
}

//==============================================================================
define axe
{
   set hotspot
   {
      version
      {
         Visual Attachments N Axe 2handed Iron
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      CinematicLogic
		SetSelector 
		{
			ContainLogic
			set hotspot
			{
				version
				{
					Visual Hero X Ajax_idleA
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual hero X ajax_carryidlea
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector 
		{
			set hotspot
			{
				version
				{
					VisualGranny AjaxOld_idleA
				}
			}
   	}
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      CinematicLogic
		SetSelector 
		{
			ContainLogic
			set hotspot
			{
				version
         	{
					Visual Hero X Ajax_boredA
					Connect FRONTABDOMEN heroglow hotspot
         	}
			}
			set hotspot
			{
				version
         	{
					Visual hero X ajax_carryboredA
					Connect FRONTABDOMEN heroglow hotspot
         	}
			}
		}
		SetSelector 
		{
			set hotspot
			{
				version
				{
					VisualGranny AjaxOld_idleA
				}
			}
   	}
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      CinematicLogic
		SetSelector 
		{
			set hotspot
			{
				version
				{
					Visual Hero X Ajax_FlailA
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector 
		{
			set hotspot
			{
				version
				{
					VisualGranny AjaxOld_FlailA
				}
			}
   	}
   }
}
//==============================================================================
anim Attack
{
	SetSelector 
	{
		set hotspot
		{
			version
			{
				Visual Hero X Ajax_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.54 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
			}
		}
	}
}

//==============================================================================
anim Gore
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Hero X Ajax_SpecialAttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.47 true   
            tag GenericSound 0.45 true   
            tag SpecificSoundSet 0.43 false SwordSwing checkVisible 
//-- end auto generated section
			Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim death
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Hero X Ajax_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false AHeroHasFallen  checkOwner
//-- end auto generated section
				connect ATTACHPOINT soul hotspot
				connect ATTACHPOINT soulaurora hotspot
				connect ATTACHPOINT heavenlight hotspot
				connect ATTACHPOINT soulbirth hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim Recover
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Hero X Ajax_RecoverA
				Connect FRONTABDOMEN heroglow hotspot
				connect hotspot sunlight hotspot
				connect hotspot groundglow hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      CinematicLogic
		SetSelector 
		{
			ContainLogic
			set hotspot
			{
				version
				{
					Visual Hero X Ajax_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.30 true   
               tag FootstepRight 0.80 true   
//-- end auto generated section
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual hero X ajax_carrya
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.30 true   
               tag FootstepRight 0.80 true   
//-- end auto generated section
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector 
		{
			set hotspot
			{
				version
				{
					VisualGranny AjaxOld_WalkA
				}
			}
   	}
   }
}

//==============================================================================
anim Cinematic
{
   SetSelector
   {
		set hotspot
      {
         name Ajax_cine102ask
         version
         {
            VisualGranny AjaxOld_cine102ask
         }
		}
		set hotspot
      {
         name Ajax_rightfollow
         version
         {
            VisualGranny AjaxOld_rightfollow
         }
		}
		set hotspot
      {
         name Ajax_startled
         version
         {
            VisualGranny AjaxOld_startled
         }
		}
		set hotspot
      {
         name Ajax_aomsp092imsailingthere
         version
         {
            VisualGranny AjaxOld_x10yeahsois
         }
		}
		set hotspot
      {
         name Ajax_17ReadyReady
         version
         {
				VisualGranny AjaxOld_17ReadyReady
         }
		}
		set hotspot
      {
         name Ajax_17Youmayfeel
         version
         {
				VisualGranny AjaxOld_17Youmayfeel
         }
		}
		set hotspot
      {
         name AjaxOld_X12WhereAreWe
         version
         {
				VisualGranny AjaxOld_X12WhereAreWe
         }
		}
		set hotspot
      {
         name AjaxOld_X09IWishWeBrought
         version
         {
				VisualGranny AjaxOld_X09IWishWeBrought
         }
		}
		set hotspot
      {
         name AjaxOld_x11LikeYourFather
         version
         {
				VisualGranny AjaxOld_x11LikeYourFather
         }
		}
		set hotspot
      {
         name AjaxOld_x10notmuch
         version
         {
				VisualGranny AjaxOld_x10notmuch
         }
		}
		set hotspot
      {
         name AjaxOld_x07arkantos
         version
         {
				VisualGranny AjaxOld_x07arkantos
         }
		}
   }
}

